Network & performance

Kickdom is designed to deliver fast, responsive, and reliable matches across the globe. Our infrastructure ensures that competitive play remains fair, even in real-time arcade matches.

Global Servers

  • Matches are hosted on regional servers to minimize latency.

  • Players are connected automatically to the closest server available.

  • Additional regions will be added as the player base grows.

Real-Time Performance

  • Kickdom uses a client-server architecture to ensure fair play.

  • The server is the source of truth for match outcomes, reducing the risk of cheating.

  • Matches run at a consistent tick rate for smooth and responsive gameplay.

Latency Management

  • The system includes lag compensation techniques to keep gameplay fair even with varying connection quality.

  • Matchmaking prioritizes players with similar latency to avoid unfair advantages.

  • If latency spikes, the game will attempt to stabilize the experience without interrupting the match.

Stability & Anti-Cheat

  • All critical game actions are validated server-side.

  • Suspicious behaviors (packet injection, desyncs, disconnect abuse) are automatically flagged.

  • Players who repeatedly exploit network issues may face penalties.

Continuous Improvement

  • Performance is monitored in real time across all regions.

  • Data from matches helps us optimize servers and improve future updates.

  • Our goal: consistent gameplay quality for every player, everywhere.

Kickdom combines global infrastructure and advanced netcode to ensure that every match feels smooth, fair, and competitive — no matter where you play.

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