Network & performance
Kickdom is designed to deliver fast, responsive, and reliable matches across the globe. Our infrastructure ensures that competitive play remains fair, even in real-time arcade matches.
Global Servers
Matches are hosted on regional servers to minimize latency.
Players are connected automatically to the closest server available.
Additional regions will be added as the player base grows.
Real-Time Performance
Kickdom uses a client-server architecture to ensure fair play.
The server is the source of truth for match outcomes, reducing the risk of cheating.
Matches run at a consistent tick rate for smooth and responsive gameplay.
Latency Management
The system includes lag compensation techniques to keep gameplay fair even with varying connection quality.
Matchmaking prioritizes players with similar latency to avoid unfair advantages.
If latency spikes, the game will attempt to stabilize the experience without interrupting the match.
Stability & Anti-Cheat
All critical game actions are validated server-side.
Suspicious behaviors (packet injection, desyncs, disconnect abuse) are automatically flagged.
Players who repeatedly exploit network issues may face penalties.
Continuous Improvement
Performance is monitored in real time across all regions.
Data from matches helps us optimize servers and improve future updates.
Our goal: consistent gameplay quality for every player, everywhere.
Kickdom combines global infrastructure and advanced netcode to ensure that every match feels smooth, fair, and competitive — no matter where you play.
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